YEP from the Youth perspective – Lubos

Day 1Lubos2014

‘The first day of #YEP2015 kicked off with two sessions, the first one about digital rights online and the second session about digital creativity. I will be talking about the latter.

‘Technology gives us many opportunities to create exciting stuff. We just have to be given the opportunity to try and play with this exciting technology. At the beginning of the session we were told: “This session will not be like school. Here, young people are encouraged to make mistakes and try again and again.” And it was right. The session was not like school at all.

‘In the beginning of the session, we were introduced to the new initiative of Makerspaces, which will launch in Luxembourg shortly. These will be creative spaces, where young people have the opportunity to experiment with gadgets and everything tech related from drones to Lego robots.

‘In our session we had the same opportunity too. Some of us played with the MakeyMakey platform playing on a vegetable piano, while others controlled a ball with a tablet.

‘While experimenting with these great gadgets, we realised two things: first, that playing with all the gadgets is really fun and we should not be afraid of making mistakes when working with them and, second, that it is necessary that all young people develop the necessary skills to use the gadgets of tomorrow to be able to face to the challenges ahead of us.’

 Day 2

‘We all concluded in our first session about digital rights that we should have a right for education about information technology. This is also true for our teachers. We should all have at least basic competencies how to work with computers… and perhaps not just basic!

‘We, young people, like the motto: “no talk, all action”. In line with this motto, in this session, we tried to come up with some concrete actions which could improve technological literacy. We focused both on young people and teachers.

‘After coming up with these ideas, we were asked to sort them into one of the following categories:

  • Ideas which could be implemented quickly.
  • Ideas which would take some amount of time.
  • Ideas which would take a lot of time.

‘Using this scheme, we created a complete set of solutions, some of them which we could implement quickly, others which would require more planning and time.

‘And the results? Internet classes for everyone, learning process during which mistakes are appreciated, experiments in classes, IT summer camps and so on. Valuable ideas, don’t you think?’

Lubos, Slovakia